

Besides, the Free Preview Render feature provides you accurate cost & time estimates and a preview image for free. With just a few clicks, it’s very flexible for you to render images with 18k or more in resolution. We offer an unlimited number of CPU/GPU servers with high configuration to speed up your rendering and to make sure you never are in queues. It was the first commercially available unbiased raytracer that fully utilized the GPU, giving it a significant speed advantage this allows users to more easily modify scenes in real-time.ģS Cloud Render Farm is a cloud rendering service supporting Cinema 4Dwith V-Ray, Redshift, Octane, Corona, Arnold together with other 3D creation suites with render engines such as Blender, Autodesk Maya, Autodesk 3ds Max, Houdini, and to be continuously updated.
#Octane render logo software
Octane for Cinema 4D is an unbiased rendering application with real-time capability developed by graphics software company OTOY Inc.

Therefore, we are here to tackle and bring the best render farm for Cinema 4D using Octane Renderer with SPEED – STABILITY – SATISFACTION (3S). This is the reason why our team deeply understands the pain points of 3D artists during the boring time of rendering tasks. This is to be used with Octane before version 1.6.3S Cloud Render Farm is a collective of passionate members with a blend of art and technology. Single Frame per OCS File: Use the settings within the OCS file to render a single frame. Select GPU Devices: A comma separated list of the GPU devices to use specified by device Id. If set to 0, the default number of GPUs will be used, unless ‘Select GPU Devices’ Id’s have been defined. GPUs Per Task: The number of GPUs to use per task. Override Sampling: Enable to override the Sampling setting in the scene file. Single Frame Job: This should be checked if you’re submitting a single Octane file only, as opposed to separate files per frame.įrame List: The list of frames to render. If “save all enabled passes” is enabled then this mode is disabled.

Save Denoised Main Pass: Denoises the output file.
#Octane render logo pro
Octane X RNDR server / Mac Pro as a render node: Leveraging 20Gb/s dual interconnect the Mac Pro approaches InfiniBand interconnect speeds and Octane X on Mac Pro will support up to 400 GPUs over network rendering. If “Save layered EXR” is marked then all the passes will be combined into an EXR, otherwise each pass will be saved into a different file. Near perfect linear scaling of rendering speed with multiple GPU configurations, including eGPUs connected over Thunderbolt 3. Save All Enabled Passes: Saves all enabled passes. More information can be found on Octane’s official documentation. Save Deep Image: Saves an additional image with a front and back Z-depth. Save Layered EXR: Combines the passes into a single EXR. Skip Existing File: If a file exists already, do not overwrite it. Leaving this field blank will render all targets. Render Target (orbx): The target to render (ORBX files only). This list is automatically populated based on the selected OCS file.

Render Target (ocs): Select the target to render. If blank, then no compression will be performed. This is optional, and can be left blank.Ĭommand Line Args: Additional command line arguments to pass to the renderer.ĮXR Compression: Select the type of compression to use when saving as an EXR. Output File: Override the output path in the scene. If you have an animation with one OCS file per frame, you just need to select one of the OCS files from the sequence. Octane Scene File: Specify the Octane scene file(s) to render. The general Deadline options are explained in the Job Submission documentation, and the Draft/Integration options are explained in the Draft and Integration documentation.
